# Binary Recovery This repo is a plugin feed, not a source repo. The recoverable assets live in `plugins/*/latest.zip`. ## What already worked The current packages decompile cleanly with ILSpy into usable C# projects under `.recovery/decompiled`. Recovered assemblies: - `AntiDickheadChatmodule` - `CrystallineConflictWinsTracker` - `MultiboxMutexer` - `OmicronMountMusicFixer` - `WorldMapEnhancer` Observed runtime targets from shipped `.deps.json` files: - `AntiDickheadChatmodule`: `.NETCoreApp,Version=v10.0` - `CrystallineConflictWinsTracker`: `.NETCoreApp,Version=v7.0` - `MultiboxMutexer`: `.NETCoreApp,Version=v7.0` - `OmicronMountMusicFixer`: `.NETCoreApp,Version=v10.0` - `WorldMapEnhancer`: `.NETCoreApp,Version=v10.0` ## Repeat The Recovery Run: ```powershell powershell -ExecutionPolicy Bypass -File .\recovery\recover-plugins.ps1 ``` That script will: 1. Install `ilspycmd` into repo-local `.tools` if it is missing. 2. Extract every `plugins/*/latest.zip` into `.recovery/extract`. 3. Decompile every top-level DLL into `.recovery/decompiled/`. 4. Write `.recovery/inventory.csv` with the assembly names, runtime targets, PDB presence, and output paths. ## What To Expect The output is usable, but not production-ready without cleanup: - The generated `.csproj` files only contain bare assembly references. You will need to rebuild package references and the Dalamud build setup. - Some unsafe or native interop blocks decompile with `//IL_...` comments and occasional `Unknown result type` notes. Those are normal decompiler artifacts around hooks, pointers, and game structs. - PDB-backed projects retain better type and file names. `CrystallineConflictWinsTracker` and `MultiboxMutexer` shipped PDBs. - `MultiboxMutexer` and `OmicronMountMusicFixer` show Fody/Resourcer-generated artifacts in the decompile output. Those may be easier to replace with simpler source equivalents than to preserve exactly. ## Recommended Next Pass For each recovered project: 1. Create a fresh plugin project targeting the framework required by your current Dalamud toolchain. 2. Copy the decompiled source into that fresh project instead of trying to compile the raw ILSpy `.csproj` unchanged. 3. Re-add package references and Dalamud services incrementally until it builds. 4. Replace any fragile hook signatures, pointer code, or generated-resource code only where the compiler forces you to. If you want, the next step can be to take one recovered plugin and turn it back into a clean, buildable source project in this repo.