catastropy averted?
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# Binary Recovery
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This repo is a plugin feed, not a source repo. The recoverable assets live in `plugins/*/latest.zip`.
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## What already worked
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The current packages decompile cleanly with ILSpy into usable C# projects under `.recovery/decompiled`.
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Recovered assemblies:
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- `AntiDickheadChatmodule`
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- `CrystallineConflictWinsTracker`
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- `MultiboxMutexer`
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- `OmicronMountMusicFixer`
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- `WorldMapEnhancer`
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Observed runtime targets from shipped `.deps.json` files:
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- `AntiDickheadChatmodule`: `.NETCoreApp,Version=v10.0`
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- `CrystallineConflictWinsTracker`: `.NETCoreApp,Version=v7.0`
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- `MultiboxMutexer`: `.NETCoreApp,Version=v7.0`
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- `OmicronMountMusicFixer`: `.NETCoreApp,Version=v10.0`
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- `WorldMapEnhancer`: `.NETCoreApp,Version=v10.0`
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## Repeat The Recovery
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Run:
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```powershell
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powershell -ExecutionPolicy Bypass -File .\recovery\recover-plugins.ps1
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```
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That script will:
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1. Install `ilspycmd` into repo-local `.tools` if it is missing.
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2. Extract every `plugins/*/latest.zip` into `.recovery/extract`.
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3. Decompile every top-level DLL into `.recovery/decompiled/<AssemblyName>`.
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4. Write `.recovery/inventory.csv` with the assembly names, runtime targets, PDB presence, and output paths.
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## What To Expect
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The output is usable, but not production-ready without cleanup:
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- The generated `.csproj` files only contain bare assembly references. You will need to rebuild package references and the Dalamud build setup.
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- Some unsafe or native interop blocks decompile with `//IL_...` comments and occasional `Unknown result type` notes. Those are normal decompiler artifacts around hooks, pointers, and game structs.
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- PDB-backed projects retain better type and file names. `CrystallineConflictWinsTracker` and `MultiboxMutexer` shipped PDBs.
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- `MultiboxMutexer` and `OmicronMountMusicFixer` show Fody/Resourcer-generated artifacts in the decompile output. Those may be easier to replace with simpler source equivalents than to preserve exactly.
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## Recommended Next Pass
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For each recovered project:
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1. Create a fresh plugin project targeting the framework required by your current Dalamud toolchain.
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2. Copy the decompiled source into that fresh project instead of trying to compile the raw ILSpy `.csproj` unchanged.
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3. Re-add package references and Dalamud services incrementally until it builds.
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4. Replace any fragile hook signatures, pointer code, or generated-resource code only where the compiler forces you to.
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If you want, the next step can be to take one recovered plugin and turn it back into a clean, buildable source project in this repo.
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